Human Apocalypse
Human Apocalypse
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Human Apocalypse is a 2D tower defense game where the player plays as protector of the zombies to prevent the attack by the human. It features interactive gameplay combined with card game elements.
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Platform: PC
Engine: Game Maker
Team Size: 4
Duration: 3 months (January 2013 - March 2013)
Notable Achievements:
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Chosen by NYP as an Indie Game exhibitor for 2013 Casual Connect Asia (Singapore)
Game Designer / Producer
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Maintained project schedule and organized team meetings to regulate team member’s expectations.
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Designed 3 level layouts on paper and had several play test sessions in making sure new players pick up the mechanics easily through the levels.
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Designed and balanced several enemy mechanics thanks to player’s feedback.
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Designed map layouts and craft special events based on each level.
Responsibilities
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Iterate and design event related mechanics
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Level design
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Balance stats of towers and enemies based on feedback
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Progression of difficulty



Design Choices
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Compared to other traditional tower defense game, heavy emphasis is placed on the interactivity of the enemies, cards and the tower.
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Designed enemies and boss to require players to be interacting with them on the map, so as to increase tension during the low intensity waves in game.
Game Artist
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Designed enemies animation sprites and tower sprites using Photoshop.
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Painted the map background using Photoshop.
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Responsibilities
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Environmental art (Props & Background)
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Enemy related animations
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Tower animations


