C.O.R.E
C.O.R.E
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C.O.R.E is a First Person Stealth Puzzle game where players have to traverse through a hostile world by utilizing trap based mechanics.
Platform: PC
Engine: Unity
Team Size: 7
Duration: 6 months (September 2017 - April 2018)
Notable Achievements:
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2018 Digipen Game Awards Singapore
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DigiPen Game Awards - Winner for Best 3D Visual Design
Level Designer
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Designed level layouts based on intensity and mastery curve.
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Identify and iterate level design by changing enemy placement and positioning narrative scenarios in the levels.
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Communicate level specifications with team members using images done in Adobe Photoshop.
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Blocked out 3D level layouts based on design specifications and iterate levels using 3DS MAX.
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Integrated levels into the game engine and iterated level changes based on feedbacks and mechanic changes.
Responsibilities
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Designate level specifications for project
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Conceptualize level designs
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Block out 3D levels for fast prototyping using 3DS MAX
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Manage intensity and mastery curve in level designs
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Integrated levels and iterate level changes based on design changes and feedbacks
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Design 8+ levels








Level Design Choices
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The levels were made in accounts with the Intensity curve in mind where each level sections are divided into 2 categories: Action & Puzzle.
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Each level sections alternates so as to accommodate player's intensity curve where Puzzle elements decrease the intensity curve where the Action elements increase the intensity curve.
3D Modeler
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Created enemy models and related animations using 3DS MAX. ​
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Create and modify some environment assets using 3DS MAX.
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Responsibilities
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Conceptualize enemies
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Model enemies using 3DS Max
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Rig and animated enemies using 3DS MAX

Modeled, Rigged, Animated in 2 weeks using 3DS MAX.

Modeled, Rigged, Animated in 2 weeks using 3DS MAX.

Modeled, Rigged, Animated in 1 week using 3DS MAX.

Modeled, Rigged, Animated in 2 weeks using 3DS MAX.